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A story about my uncle a dead cristal
A story about my uncle a dead cristal






a story about my uncle a dead cristal a story about my uncle a dead cristal

What this means is that when the beast intermittently rests its eye, Maddie and the protagonist must make a dash to the next ledge or platform without being seen. Forewarned by foreign wall etchings companion Maddie has learned to decipher, those who dare enter the tarragon’s lair must remain still whilst the dragon casts its eye over its lair. Although the characters he stumbles across en route are distinctly and unashamedly whimsical - Maddie a particular gem from a colony of ‘salamander-like’ beings of whom Uncle Fred has been escaping to - there are some serious underlying themes such as the process and potentially life changing decisions associated with the coming of age, and the understanding and acceptance of foreign creeds and cultures both of which the game pulls off with aplomb.Īnother area in which A Story About My Uncle excels is a set piece wherein a one-eyed dragon guards a cave entrance the player wishes access to. This technical bravado is offset by a fairly lighthearted and fairytale-like plot as the young hero quests to find his lost relative.

a story about my uncle a dead cristal

It truly is the stuff of childhood dreams. As the game progresses, these moments get steadily more difficult, yet in turn even more rewarding, as the player must negotiate the path of orbiting rocks, hitch rides from the vanes of giant windmills, and lasso shattering cave stalactites whilst flying through the air, all in search of Uncle Fred and his trail of flare-ridden abandoned campsites. Quite often such freedom leads to brutal misadventure, however dusting yourself down and instantly resuming from the generously well-paced smattering of checkpoints becomes more of a joy than a hinderance, for the freedom of flying through the air and successfully landing that often attempted jump is a brilliant feeling - one testament to the game’s ultra tight controls. Later on in the narrative, rocket powered boots are acquired which allow for an extra boost forward and upward, and collecting power crystals adds extra grapples per jump all of which facilitates extra challenging parkour as the obstructions gradually match the player’s ability. His suit, equipped with a power-infused glove, allows for boosted jumps, sending our hero metres into the air, whilst a single-use plasma grappling line can be deployed onto any susceptible surface, hurtling him in any such direction.Ī range of combinations can, and often must, be utilized in order to overcome the myriad of obstacle course-type challenges which lay afoot from the outset, such as coupling sprint with the powered leap, thus thrusting the player off sheer cliff faces free-falling in turn towards the next ledge. What begins with a fairly run-of-the-mill introductory section comprised of snooping around an abandoned workshop, quickly dives head first into the realms of childhood fantasy after the young hero claims an ‘adventure suit’ designed by his uncle, and is transported to an alternate dimension after stumbling upon a teleportation device in a secret observatory.įloating islands lined with obscure and mysterious glowing hieroglyphics precede dark chasms, floating cities, and icy temples as our nameless frontman plunges from great height into the new world’s depths, spared from injury by his newly acquired magical mechanical ensemble. She begs for a bedtime story based around an adventure, and our hero duly obliges with a tale from his youth: the time when he set out to track down his intrepid and adventuresome, and at that time missing, uncle. A Story About My Uncle is no less out there in its approach, however still manages to maintain a strong sense of believability even within the bounds of its profoundly makebelieve narrative, making this a very intriguing and equally worthwhile three dimensional first person platformer.Īnother entry into the increasingly popular non-combative exploratory genre, A Story About My Uncle begins with its protagonist, and narrator of the game, putting his daughter to bed. At first glance, A Story About My Uncle’s developer Coffee Stain Studios may ring a bell - perhaps the sort of bell found tethered around an antelope’s neck - as the Swedish developer is the team behind the slightly insane Goat Simulator.








A story about my uncle a dead cristal